真・三國無双8 Empires - Variation-P

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ブランド:コーエーテクモゲームス,KT

評価:★★★☆ (3.9 / 5)

📢 Amazonでの購入者の声を紹介します


【1】

GoodFast walking, even heavy weight slow characters moves faster than regular musou.Different combat. The game is more fluid and has a counter system (you can turn off the notice too). It somewhat resembles YS 8&9 defense mode except with friendly force.Friendly forces aren't totally useless, the main camp always need help again before and if you don't reach in next 3 minutes you lose, now it's much rarer.Not sure how AI is calculated but I've seen protagonist wife defeating enemy commander in awaken mode, after she takes a base. But it isn't bond or current force either, for protaginist sworn brother keeps getting mowed when we're at absolute advantages.Difficulty, if you enjoy the demo difficulty, you can simply by wearing none magical weapons with raise more exp runes. The demo is a mid game (level 30) with no gears, and at 3000 soldiers less disadvantage so it's harder. I played the demo for like 20 times beofre purchase so I must like the combat lots.Lots of themes with voices.The four card strategy system, healing the whole battlefield is very useful.Vanilla DLC characters are in game.In strategy mode, NPCs actual do things. They form 2 alliances with other npcs so I don't need to war on all side for example in one of my playthrough, this is quite rare in other games, even when compared with full strategy games.When being invaded, the land defender would tell you status whether they'd repel the enemies or not so you don't need always to spend a turn saving them every time. Some of them can hold against enemy for the whole game without being taken in normal mode, really a life saver.If your character have parents on field, they may have special lines.Character editor likely uses Nioh 2 as base, though lots of features got trimmed down.The game uses male and female rather than politcally correct Body A and B.You can replace historical characters with characters from editor.BadCannot create middle age body, muscular or fat guys. Chest size are also severly gimped, used to be at least D cup in early games, now the largest is around A cup.Vanilla DLC LIKE THE PAJAMAS PREORDER BONUS AREN'T CARRIED OVER, CANNOT BE USED ON NPCS!Child system is a random character that may use old male head on a skinny body with female clothe.The level scaling. You are supposed to do certain tasks each season or use train to gain exp, while enemies just scale with time. Eventually main character level would fall behind by 5 to 10. In normal mode is ok, in harder mode enemy began to have huge hp pool against you.Battle exp count. Your character would only be rewarded for beating stage in time, success in tactics, success in stopping enemy tactics. Doesn't matter you kill 100 or 10,000 enemies. You're the true warrior of the three kingdom but I'll give you this little reward so you lag behind. :/There is no auto selling reward/loot, so tons of low level bad runes.All items sold are at 0 gold, does the game have to be so stingy?If you defeat enemy before they start their tactics or before the tactics ends, it's not treated as you succeed in “solving the tactic” therefore no exp.Enemy get 2 tactics, one that you can stop and one just charges your camp with attack troopers/have special troopers. The camp defense never seems to succeed even when we're at advantage, so have to send extra generals.You're not rewarded in exp for stopping the 2nd tactics.One of the tactics summons a fire tiger that you're supposed to kill. It kills you in 1 hit while your attacks deal little to no damages to it. The fire would even kill the character 2nd time right away while he is respawing during black screen so I'm not exaggerating 1 hit kill.Grappling musou don't work on animals.When enemies reach 0 troops, their main commanders can still be defeated and come back till the final encounter, unlike players which is an immediate loss.Enemy generals get stuck in balcony and pond very often.The system's locked so certain enemies can only be killed by players. It doesn't let you gain extra exp when defeating enemy officers but still forces you to kill them is a very stupid design. This is really dumb, would like to see friendly troops taking it down sometimes.Enemy generals never retreat or surrender, it's like they're on drugs. No matter their personalities, brave or timid, cowardish or foolhardy, they'll always fight to the last breath. If they're leading generals, they always have the army's at disadvantage therefore he gets stronger, player side never gets this when at disadvantage. Even Cao Cao retreats from digging tunnel in history, but ingame everybody got to be the last shimmering beacon of the fight.Some tactics aren't very well designed. The bandits tactics for example, have three singular unit spawned in enemy camp so you must go to help them in order to succeed. Enemies don't have such disadvantage tactics. In fact, enemy bandits tactics create like 8 bandits and extra troops helping them, and not in our camp being surrounded right away either.There is no partial success in stopping a plan, like if you defeat 4 out of 8 bandits, they only get half of the strategy effect. Since npc have trouble taking them down, it becomes a timed fetch kill quests very often.Friendly forces very rarely stops enemy tactics. Enemy force almost always succeeds in their tactics without player interference, often with extra spawned units like attacking captains helping and remain on field whether they succeed or fail.Friendly forces have trouble targeting the defense captains who are very weak, so players often have to clear these.When not hired, no npc would ever try to hire or even talk to you. There are nothing to do other than waiting for historical events that you might join or form an army. You cannot even replenish soldiers with commands which is required for raid command.There are nothing to do as a roaming army other than taking a settlement or joining other country. Might have helping defending/attacking settlements but I've never encountered these, so likely don't exist.In the free world roaming world mode, there are nothing to do. The person who follows you never talks. You can slay 1,000 enemies and she still woudln't say anything. The reward after 1,000 kills is also the same as 100. You might level up and get little gold/food but it's rather useless.You cannot do nothing in free romaing world mode when enemies decide to invade, when our army are preparing to attack, or anything with other NPC roaming army.You cannot even talk to the roaming army, as if they live in another dimension.The free roaming world mode is very bland, like morrowind where all npc just stands there. It's empty, road has no carts, no farmers in farms, just a giantic empty barren land.Don't think you can help allied forces when they're being attacked. You cannot even send extra toops to help your force's terriorties when being invaded, unless you join the fight and be the only reinforcement. You also use your current soldiers by doing so, so if not replenished you'll be at major disadvantage.Allied forces don't use sent general's current troops, it just uses your current total troop number.Friendly AI can be very stupid in strategy map mode, with 100 generals 97 of them are taking a walk. In combat mode it is ok just weak but at least they're doing things. It depends on luck to get good ai. In fact, I've fought 10 battles in hard mode today, enemies always use at least one each battle, friendly never uses them.Players cannot do diplomacy in strategy map mode if not country leader, npcs can do this however.NPC countries do not use gold nor food, so they only replenish their armies and invade with full force easily.Due to the above, there are no destroy enemy sustenance quests in strategy mode, and enemy never have generals leaving due to lack of gold.Since they don't use food, when you conquer a country you don't get food replenished.NPC defense rule is different from players' lands. You can have player' country with 16,000 invading enemy's land with 3,000 and a castle defense of 1, and player's friendly army is still going to fail without player in the fight. NPC would win against player's faction much easier.By turning off sige weapon animation, you still cannot turn off the breaking gate/landing castle wall animation.Soldiers don't show up climbing the castle, just spawning on the castle wall directly under siege, then when players are in sight they jump off the wall and walk to the gate for entrance instead.Urgent notices are shown in middle of the screen and cannot change its location. Though many youtubers playing the demo never seem to read it from what I've seen.You cannot leave your country if the gold and food are both at 0. Isn't it supposed to be the right time quitting your job?You cannot give up your throne to others, NPCs always try this on you.Gold is kind useless. Food is very important when determining troops but gold has little to no uses. Cannot even buy food, horse, nor furnitures. Only things you can buy is arrows and runes.You cannot setup the location where characters are placed in battle preparations.In battle mode, some camps are not shown on minimap.In battle mode, some gates are damaged despite no rams are in place, and cannot be possibly be sent there due to camp placement.Friendly force very rarely use personal tactics. If the rate enemy again friendly faction were 20/15 or 20/10, I'd be ok. Now it's more like 20/3 so barely see friendly generals use their specials.If you're a lord, you cannot assign army positions like generals or strategist to underlings. Other NPC factions or when you're under NPC leaders have this mechanics however.Cannot have npc have historical relationship by default, despite demo shows this.Sometimes friendly general (possible the highest level in the team) gets defeated within 2 minutes in the start of mission before showing they're in struggle. By retreating, it reduces the friendly troop force greatly. Is it some kind of hidden gimp player mechanics like CK2 npc don't need to pay upkeep for mercenary, EU where npcs hostility against player, M&B where highest rank of soldiers are generated rather than trained in capital, or battle brothers where npc party revives all members by winning? Why strategy games always cheat?In hard mode, npc become very tanky, super damage sponge and it becomes less fun.MixedShared treasuary. Playing none leader means you're supposed to get 150 gold a month, making the open world hunt more useful, but right now you just use the kingdom treasurary anyway.The open world is like Taikou Rishidden 2 where you can only bring one follower to world map so I'm ok with that. You don't see npcs doing quests unlike Taikou Rishidden 1 or ROTK 4. There are nothing like ROTK8 where famine, draught, or harvest are shown. Hope they've better settlements, events, dialogue rather than random enemy spawn point.You cannot visit other country' settlements nor talk to their characters.Open world random bandits never get have a named leader. ROTK 8 had it where you might defeat one and capture them?The dine system is ok, it's very basic raising affection mode, but your follower never seems to in the party, and if you start it the target never introduces NPC like what they do sometimes. Also the two guys beside the one you visit are always the same. Could have random npcs sometimes, so more npc increase relationship with 1 visit.Cannot defect in battle like before, and some tactics from previous empires are removed.Combat scale is kind small, it's always attack one castle from a camp. Tenshōki three way or more fight is not available. Fight in field isn't available either. Even Hu lao gate and feng shui gates are not there in the event, and Chi Bi is a castle invasion... but with the game on switch which is a weaker than 2015 phone, guess nothing cannot be done about this.The force you can send in one single combat is very limited, cannot exceed the number of generals.No way to change other npc's weapons, even when bonded with them.You become a roaming army leader if your country is defeated, even if you're not the country leader. There are no surrender negotations, just bam now you got to lead these generals without a choice.Now there are never notices about how friendly commanders defeating 50/100 soldiers. It kind kills the idea npcs are working hard. Think there was this system back then in some of the older games.Only 1 wife per character, so you cannot fill the battlefield with relatives. Parents = 2 sworn brothers = 3 Main char = 1 maximum character on field is 9, JUST need THE 3 wives to fill the battlefield.Seems Koei is putting more resource on other games like dao jian musou, Zelda musou, samurai warriors 5 (graphics looks spectular but just playing the demo bores me), so the new Empire has less resource than others.With that many said, I still like the game even at full price. Can see how it gets repeititve though.


【2】

楽しいの一言と旦那談


【3】

とりあえず7empのようなフリーズとかは今のところないが、たまに建物や崖に馬や敵が引っかかってちょっと面倒くさい一度、馬が完全に引っかかってしまい動けなくなったので味方本陣に飛んでやり直したが、こういう場合の救済策はもう少し他にあっても良いと思う。新しく始める度に犬を助けるムービーを見せられるのが飽きる、特定のムービーだけオフにしたい。NPCの放浪軍が何度も何度も出てきて邪魔、一回叩きのめしたらしばらく出てこないでほしい。


【4】

エンパイアーズって個人ストーリーモードは無しなんですね…。無印版のエボモードだと勘違いしてました。せめて単発で一戦だけ戦えるモードを装備してほしかったな。爽快感も最悪。戦闘時の画角が狭すぎて、戦闘相手がすぐフレームアウトするし、敵が多数居ると処理負け(むしろ処理落ちしないように表示制限?)して戦闘相手が消える。表示敵数に制限かけるくらいなら、画質落としてでも表示敵数を増やさないと『無双』の意味が無い。無駄にフィールド画質を上げすぎて、本来の『無双バトル』の処理が追いつけない感じ。PS3と比較して画質向上したようには体感できない。完全にコンセプトを見誤ってる気がする。PS2とかPS3の頃の無双のほうが楽しめた。キャラの衣装変更も少ない。かなり残念仕様です。


【5】

キャラのメイキングも、衣装とか防具とかがもっと欲しかった。無双系は二作目。三国無双は初プレイで、「天国」レベルでプレイしています。チュートリアルは、本当に最低限の事しかなく、馬の呼び方などの説明はなし。散策も、楽しいって思えるものはないし、戦闘が、毎回同じような感じ。初心者に対して丁寧さが感じられず、オロオロしている自分がいます。淡々と進むので、作業ゲーのように感じてしまいます。


【6】

基本的には満足してますが、Amazon限定特典付きを購入したはずが付いてませんでした。なのでこの特典付きソフトとしてマイナス1私は特典は付いてるのあるならそれが良いかなって程度でこだわりあるわけでもないので返品対応等を求める程ではありません。


【7】

PS4でプレイをしています。3日程遊んだ感想や面白かった事。・グラフィックがPS3・ロードが長い、そして多い・ムービーは30秒程の人形劇(反董卓連合のムービーは袁紹が激励をして5人程の武将がオーってするだけ)・今のところ戦いは攻城戦のみ・オープンワールド要素は皆無・△ボタンのチャージ攻撃が無い?ので自分がどのようなコンボをしているのかよく分からない(私だけ?)・馬の動きが漫画っぽい・武将の顔つきはリアルなのに目のハイライトが無いので怖い・馬車に轢かれそうなワンちゃんを助けるムービーが突然挿入される・関羽さんに「あれを射てみよ」と言われ矢を放つと何かに命中したらしくすごく褒められる・! 武将と邂逅した時に敵将がドアップに映るのは設定からON/OFFできます肝心のアクション要素の攻城戦ですが、城外で小さな拠点を奪い合います。拠点毎に井闌や投石器や衝車が製造されますが視覚的には効果を感じることはないです。たまに敵の火計の阻止やらミッションが発生して、敵武将をわちゃわちゃしたアクションで倒して拠点を奪って…よくわからない内に衝車が城門を突破して敵大将を撃破する繰り返しです。洛陽を攻めても濮陽を攻めてもずーっと同じ景色。(追記・南蛮や河北を攻めるときは景色が変わりました!やることは同じですが)基本は野戦で、攻城戦は敵勢力の本拠地を攻める時だけで良かったのではないかなと思いました。体験版をプレイして薄々予感はしていましたが、あまりの単調さにプレイ初日で既に飽きてきました。20周年の作品なので楽しみにしていた分ガッカリです。購入を考えてらっしゃる方は無料体験版がインストールできますので1度そちらをプレイしてからの方が良いと思います。私はエディット武将で趙雲と結婚ができたらあとは売ります笑追記・劉備さんが真顔で我が家に訪れ草鞋を編まないかと誘ってくる・エディット武将で関羽さんと義兄弟になり、まさかの「姉上!」と呼ばれる。そのお顔で年下でしたか…。・趙雲の顔変わりました??肌荒れがすごい1回クリアして…・内政には金銭と兵糧があり、特に兵糧は1=兵士1なのでひたすら兵糧調達を献策しないと侵攻戦で動員できる兵力が限られてしまいます。君主は兵糧が足りなくても侵攻しようとするので敵軍の半分の兵力で侵攻させられる事が多いです。兵力が0になれば味方武将(いてもいなくても変わりませんが)や操作武将が倒れた際の再出撃ができなくなってしまうので内政では勢力が大きくなる中盤まで兵糧調達ばかりすることになります。・城攻めしかないのに戦争が多い。私がプレイしている難易度は普通ですが、割と多く他勢力から攻め込まれる気がします。あと在野の無双武将が旗揚げのために攻め込んでくる事もあります。防衛戦もお城の周りの拠点を取り合うだけなので、飽きるのに拍車をかけている気がします。・エディット武将の衣装が少ない。前情報として今回は防具と平服を組み合わせる事ができると聞いていたので、きっとすごいバリエーションなんだろうなって楽しみにしていましたが、衣装も防具も10種類程しかありませんでした。そして毎回思いますが防具がとってもださいです笑2022年の1月から衣装がDLCで追加されるみたいですね。もちろん課金ですが、歴代のエディット防具ばかりでした。新衣装ならともかく、それくらいなら初めから実装しておいてほしいです…


【8】

自分で買ったので嬉しい


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※この記事は 2025年6月29日 時点の情報です

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